
#L̃ACR͂rqb}Ci[f[^f̂̂gpĂ܂B
#EFFECT_FATE_AirTheEstrangedSword.bmp
#EFFECT_FATE_Avaron.bmp
#EFFECT_FATE_AzothDagger.bmp
#EFFECT_FATE_Bellerophon(2).bmp
#EFFECT_FATE_Bellerophon(3).bmp
#EFFECT_FATE_Bellerophon(4).bmp
#EFFECT_FATE_Bellerophon.bmp
#EFFECT_FATE_Berserker'sAx.bmp
#EFFECT_FATE_Caliburn.bmp
#EFFECT_FATE_Dark.bmp
#EFFECT_FATE_Excalibur(Black).bmp
#EFFECT_FATE_Excalibur(Shine).bmp
#EFFECT_FATE_Excalibur.bmp
#EFFECT_FATE_Geiborugu.bmp 64
#EFFECT_FATE_Kaladbolg2.bmp
#EFFECT_FATE_Monohosizao.bmp 64
#EFFECT_FATE_OnsyouBakuya.bmp
#EFFECT_FATE_Rider'sDagger(Pre).bmp
#EFFECT_FATE_Rider'sDagger.bmp
#EFFECT_FATE_RuleBreaker.bmp
#EFFECT_FATE_YoukenKansho.bmp
#EFFECT_FATE_ZealrechTheJeweledSword.bmp
#TKHM_SharpsAndFlats03.bmp


ėp
A]bg(), U镐 EFFECT_FATE_AzothDagger.bmp
A]bg(U), h
A]bg(), h;uglath\\\\Iv;  Inori.wav


q{mY
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), u\\\\AJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;ؓ
ؓ(), u\\\\AJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;_
u\ގA.\ގA⋭v;uSHAv.<color=white>u\\\\</color><small>(g[XAIt)</small><color=white>v;ؓ
ؓ(), a
|, a|
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), u\\\\eAJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;_
Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), úAU邤lԂȂB.q{mY키́An߂疂pƌ܂Ăv;_
Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(U), a 񓁗
E(U), _ua
E(U), U艺낵;Ȃ
E(U), Uグ;Ȃ
E(), a 񓁗
E(), _ua
E(), a;Ȃ
E(), Uグ;Ȃ
ߗA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(U), ] EFFECT_FATE_YoukenKansho.bmp 32 -;] EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(), Ȃ;Ȃ
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Kaladbolg2.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Berserker'sAx.bmp 64
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Monohosizao.bmp 64
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Caliburn.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Dagger01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword02.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_FireSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword03.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Saber01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Rapier01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Shotel01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Youtou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
e(U), a
e(U), U艺낵
e(U), Uグ
e(U), Ȃ
e(U), Aa
e(U), h
e(), a
e(), Ȃ
e(), Uグ
e(), Aa
e(), h
̌(P)(), -
̌(P)(U),  zCg Ώۃjbghc;@퓬Aj_U镐] EFFECT_FATE_Caliburn.bmp;a
ׂ̌(), -
ׂ̌(U),  zCg partner(1);@퓬Aj_U镐] EFFECT_FATE_Caliburn.bmp;Ca CG[
g(Sĉz),  zCg;@퓬Aj_uԕό` 胆jbghc Anime\EFFECT_FATE_Avaron.bmp;oA - "Sĉz"
̌(), ugeAJnhv.<color=white>ug\\\\</color><small>(g[XAI)</small><color=white>v
̌(U), gUr[ u[
̌(), 
̌, a
UE(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav
UE(U),  zCg Ώۃjbghc;@˂폀 EFFECT_FATE_Kaladbolg2.bmp;蓊 EFFECT_FATE_Kaladbolg2.bmp
UE(), h
ߗOA(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;_
u\\\ߗAsYv.<color=white>\\\</color><small>(񂬁AނɂĂ΂񂶂Ⴍ)</small><color=white>;_
Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗOA(U), ] EFFECT_FATE_YoukenKansho.bmp Swing.wav;_
] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav;u\\\Av.<color=white>\\\</color><small>(t[YAEg)</small><color=white>;_
@퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;_
u\\\SZ@׎Rjv.<color=white>\\\</color><small>(@܂ʂ)</small><color=white>;_
] EFFECT_FATE_YoukenKansho.bmp Swing.wav;_
u\\\SZ@̓nv.<color=white>\\\</color><small>(邬@݂킩)</small>;_
] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav
ߗOA(), @퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;_
u\\\B@ʓVj[v.<color=white>\\\</color><small>(߂@肫イɂƂǂ)</small>;_
u\\\YAjʃcccIv.<color=white>\\\</color><small>(AƂɂĂ)</small><color=white>;_ua
ˎES(), -
ˎES(U), @퓬Aj_U镐폀 EFFECT_FATE_Berserker'sAx.bmp;Aa;Ȃ;U艺낵;Uグ;U艺낵;Aa
ˎES(), Aa;Ȃ;a;aグ;a;Aa;Glass.wav
U(V̉~), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav; bh Ώۃjbghc;S]h V̉~ Common\EFFECT_Shine(Red)04.bmp Glass.wav


pAgA
E(U), a
E(U), U艺낵
E(U), Uグ
E(U), Ȃ
E(), a
E(), Ȃ
E(), Uグ
S(), I[㏸  Storm.wav
S(U), Ca  Whiz.wav
S(),   Slash.wav
͕o(), -
͕o(U), U镐ˌ -.bmp Storm.wav
͕o(), a
񑩂ꂽ̌(), U镐 EFFECT_FATE_Excalibur(Shine).bmp 48
񑩂ꂽ̌(U), @퓬Aj_o  Charge(High).wav;2;a -.wav;e Anime\Common\EFFECT_SonicBoom(Yellow)01.bmp 64 Explode(long).wav
񑩂ꂽ̌(), @W  -.wav;@퓬Aj_l`otbVU 胆jbghc Explode(Nuclear).wav
񑩂ꂽ̌<ˌ>(), U镐 EFFECT_FATE_Excalibur(Shine).bmp 48
񑩂ꂽ̌<ˌ>(U), @퓬Aj_o  Charge(High).wav;2;U镐ˌ EFFECT_FATE_Excalibur(Shine).bmp 48
񑩂ꂽ̌<ˌ>(), @퓬Aj_aU -.wav;@W  -.wav;@퓬Aj_l`otbVU 胆jbghc Explode(Nuclear).wav
g(Sĉz),  zCg;@퓬Aj_uԕό` 胆jbghc Anime\EFFECT_FATE_Avaron.bmp;oA - "Sĉz"
̐(), U镐 EFFECT_FATE_Excalibur.bmp
̐(U), a
̐(U), U艺낵
̐(U), Uグ
̐(U), Ȃ
̐(), a
̐(), Ȃ
̐(), Uグ


z
Kh(), -
Kh(U), Ήe ubN Gun.wav
Kh(NeBJ), Bubble.wav
, œ zCg
Ζp(), -
Ζp(U), LmC Whiz.wav
Ζp(), Explode(Small).wav
l(U), A
l(), A;@퓬Aj_œˍU;
A]bg(), U镐 EFFECT_FATE_AzothDagger.bmp
A]bg(U), h
A]bg(), h;uglath\\\\Iv;  Inori.wav
bEZuJ[Y(), -
bEZuJ[Y(U), LmC 3 Whiz.wav
bEZuJ[Y(), Explode(Small).wav
Ό[b`(), U镐 EFFECT_FATE_ZealrechTheJeweledSword.bmp
Ό[b`(U),  zCg Ώۃjbghc;a;r[ CG[
Ό[b`(), r[ CG[


pG~
|(), a|
|(U), A
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(U), a 񓁗
E(U), _ua
E(U), U艺낵;Ȃ
E(U), Uグ;Ȃ
E(), a 񓁗
E(), _ua
E(), a;Ȃ
E(), Uグ;Ȃ
ߗA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(U), ] EFFECT_FATE_YoukenKansho.bmp 32 -;] EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(), Ȃ;Ȃ
̌, a
(), U镐 EFFECT_FATE_Kaladbolg2.bmp
(), U镐 EFFECT_FATE_Berserker'sAx.bmp 64
(), U镐 EFFECT_FATE_Monohosizao.bmp 64
(), U镐 EFFECT_FATE_Caliburn.bmp
(), U镐 Anime\Weapon\EFFECT_Dagger01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword02.bmp
(), U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
(), U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
(), U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
(), U镐 Anime\Weapon\EFFECT_FireSword01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword03.bmp
(), U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
(), U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
(), U镐 Anime\Weapon\EFFECT_Saber01.bmp
(), U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
(), U镐 Anime\Weapon\EFFECT_Rapier01.bmp
(), U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
(), U镐 Anime\Weapon\EFFECT_Shotel01.bmp
(), U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
(), U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
(), U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
(), U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
(), U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
(), U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
(), U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
(), U镐 Anime\Weapon\EFFECT_Youtou01.bmp
(), U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
(), U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
(), U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
(U), a
(U), U艺낵
(U), Uグ
(U), Ȃ
(U), Aa
(U), h
(), a
(), Ȃ
(), Uグ
(), Aa
(), h
Ԍ(), |
Ԍ(U), r[`[ 摜=|  Explode(Far).wav
Ԍ(), r[  _
ꂽz(), |
ꂽz(U), e EFFECT_FATE_Kaladbolg2.bmp
ꂽz(), 唚
ߗOA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗOA(U), ] EFFECT_FATE_YoukenKansho.bmp Swing.wav;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav;_
@퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;_
] EFFECT_FATE_YoukenKansho.bmp Swing.wav;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav
ߗOA(), @퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;_
u\\\SZ@׎Rjv.<color=white>\\\</color><small>(@܂ʂ)</small><color=white>;_
u\\\SZ@̓nv.<color=white>\\\</color><small>(邬@݂킩)</small>;_
uʂccccIIIIv;_ua
e(), U镐 EFFECT_FATE_Kaladbolg2.bmp
e(), U镐 EFFECT_FATE_Berserker'sAx.bmp 64
e(), U镐 EFFECT_FATE_Monohosizao.bmp 64
e(), U镐 EFFECT_FATE_Caliburn.bmp
e(), U镐 Anime\Weapon\EFFECT_Dagger01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword02.bmp
e(), U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_FireSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword03.bmp
e(), U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Saber01.bmp
e(), U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
e(), U镐 Anime\Weapon\EFFECT_Rapier01.bmp
e(), U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
e(), U镐 Anime\Weapon\EFFECT_Shotel01.bmp
e(), U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
e(), U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
e(), U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
e(), U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
e(), U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
e(), U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
e(), U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
e(), U镐 Anime\Weapon\EFFECT_Youtou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
e(U), a
e(U), U艺낵
e(U), Uグ
e(U), Ȃ
e(U), Aa
e(U), h
e(), a
e(), Ȃ
e(), Uグ
e(), Aa
e(), h
̌(), ugeAJnhv.<color=white>ug\\\\</color><small>(g[XAI)</small><color=white>v
̌(U), gUr[ u[
̌(), 
̌, a
U(V̉~),  bh Ώۃjbghc;S]h V̉~ Common\EFFECT_Shine(Red)04.bmp Glass.wav
UE, e EFFECT_FATE_Kaladbolg2.bmp
UE(), 唚


ԋːT
̐n(), -
̐n(U), n\Ռg ubN
̐n(), _[W ubN


ԋˍ
p(U), @ ubN Whiz.wav
p(), _[W ubN


p상hD[T
LxC(), -
LxC(U),   Hittyuu.wav Ώۃjbghc
LxC(),   Hittyuu.wav
i, i
i, LbN
Z(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
Z(U), 蓊 EFFECT_FATE_Rider'sDagger.bmp 64
Z(), h
BZ(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
BZ(U), a
BZ(U), h
BZ(U), U镐ˌ EFFECT_FATE_Rider'sDagger(Pre).bmp
(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
(U), 蓊 EFFECT_FATE_Rider'sDagger.bmp 64
(), h;WCAgXCO
Rp̎j(), Charge(high).wav;_
@@@@@@@@@3;EFFECT_FATE_Bellerophon.bmp 32 32 $(WX()) $(WY()) ;_
@@@@@@@@@3;EFFECT_FATE_Bellerophon(2).bmp 32 32 $(WX()) $(WY()) ;_
@@@@@@@@@3;EFFECT_FATE_Bellerophon(3).bmp 32 32 $(WX()) $(WY()) ;_
@@@@@@@@@3;EFFECT_FATE_Bellerophon(4).bmp 32 32 $(WX()) $(WY())  ێ;_
@@@@@@@@@I[㏸  -.wav;d -.wav;4; u[
Rp̎j(U), @퓬Aj_GlM[tB[hWJ Breath.wav;_
@@@@@@@@@@퓬Aj_uԕό` Anime\Barrier\EFFECT_Barrier04.bmp;o  Ώۃjbghc;_
@@@@@@@@@4;@퓬Aj_򗈃Abv Anime\Barrier\EFFECT_Barrier04.bmp Storm.wav c  ;0.5;_
@@@@@@@@@@퓬Aj_uԕό` -
Rp̎j(),  Explode(Nuclear).wav
Vn̔(U), X[p[^bN 
Vn̔(), Ō  Whiz.wav


CXtB[tHACcx
͂̉(), -
͂̉(U), @ zCg Beam.wav
͂̉(), Explode(Small).wav


pwNX
W(U), U SHock(Low).wav
W(), _[W Explode.wav
r, œ
r(), 
Ռg, n\Ռg 
(), U镐 EFFECT_FATE_Berserker'sAx.bmp 64
(U), Uグ
(U), U艺낵
(U), Ȃ
(), a
(), a


؏@Y
(), -
(U), œ;a
(U), a;œ
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AgX(U), @ zCg Beam.wav
AgX(NeBJ), Glass.wav
RLX(),  ../unit\FATE_DragonToothWarriorU.bmp
RLX(U), e ../unit\FATE_DragonToothWarriorU.bmp
RLX(), a
seEbh(U), gUr[ p[v Thunder.wav
seEbh(), _[W p[v A
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wJeBbNEOCA[(), gUr[ p[v;r[ Cgu[
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p썲X؏Y
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(U), a
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@@@@@@@Saber.wav;_
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^g̑, h˕ EFFECT_FATE_Geiborugu.bmp 64
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h̑(U), h
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V̍(NeBJ), ߔ Whip.wav
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T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;a EFFECT_FATE_Geiborugu.bmp 64
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Kaladbolg2.bmp
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Excalibur.bmp
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Caliburn.bmp
T(U), a
T(U), U艺낵
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VnJ蓂̐(U),  
VnJ蓂̐(),  
VnJ蓂̐<MAP>(), U镐] EFFECT_FATE_AirTheEstrangedSword.bmp 32
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pnTTbo[n
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OA(), -
OA(U), Aa;Ȃ;eA EFFECT_FATE_Dark.bmp 32
OA(), A
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wEESj(),  ubN Crash.wav


pAgA()
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͕o(), -
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͕o(), a
񑩂ꂽ̌(), U镐 EFFECT_FATE_Excalibur(Black).bmp 32
񑩂ꂽ̌(U), g ubN Transform.wav
񑩂ꂽ̌(), g ubN Inori.wav


pwNX()
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r, œ
r(), 
Ռg, n\Ռg 
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(U), Uグ
(U), U艺낵
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e(e)
e(U), G ubN
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l(e)
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q{mY()
EE(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
EE, Aa
Z, ] "Weapon\EFFECT_AfricanThrowingKnife01.bmp"
Z(), a
b̂悤ȘA(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
b̂悤ȘA(U), U Roar.wav;a
b̂悤ȘA(), a
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U(V̉~), @퓬Aj_ό` FATE_EmiyaShirouU.bmp Glass.wav;_
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o[bgtK}N~bc
Rrl[V, A
aP_̌(),  ;U镐 "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16
aP_̌(U), œ;e "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16 
aP_̌(), 
ołĐɗ(),  ;U镐 "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16
ołĐɗ(U), œ;e "EFFECT_Fate_FlagaLuck.bmp" 32 
ołĐɗ(), @퓬Aj_ђʌƂǂ


pA}
EE(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
EE, Aa
Z, ] "Weapon\EFFECT_AfricanThrowingKnife01.bmp"
Z(), a
b̂悤ȘA(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
b̂悤ȘA(U), U Roar.wav;a
b̂悤ȘA(), a
j~(󂯐܂), _~[ FightHit(1).wav 󂯐܂

